Check out Everything you need to know about iOS 16 to learn more about what the latest major iPhone software has to offer. This code base is now deprecated and will be referred as "Old Engine".John-Anthony Disotto is the How To Editor of iMore, ensuring you can get the most from your Apple products and helping fix things when your technology isn’t behaving itself. In contrast, "New Engine" is new code base based on latest upstream Xash3D release. If you are a PC user, switch to New Engine, it is mostly stable and has important fixes for players and modding scene Changes Added: Old engine will be fully maintained and supported until new engine first stable releases.Engine: new strobing implementation from For details, see PR #353.Engine: secondary master server, yay! Thanks to for hosting.MainUI C++: servers sorting by name, players, ping, etc.Engine: string pool statistics for 64-bit platforms.Engine: -safegl command line switch(see 515438c). MainUI C++: cancel button in player introduce dialog.MainUI C++: add touch acceleration settings, now it is easy configurable.iOS: logs now printed to system log also.Now rcon and commands with quotes work correctly.Engine: r_vbo_dlightmode is introduced.Set this cvar to 1, if you're experiencing visual glitches with VBO world renderer and dynamic lights.Engine: Possible RoDir glitches with mods and case-insensitivity.Engine: Disabled PIC by default for x86 to reduce overhead.Engine: fix crash in touch code after changing game.Engine: fix possible UB with wrong touch_linear_look values.Engine: game.cfg now renamed to gamesettings.cfg to not confuse old half-life libraries.MainUI C++: fixed ConnectionWarning dialog, was broken in 0.19.1 release.MainUI C++: fixed incorrectly showed 9999 ms ping when server responds in next frame after quering.MainUI C++: maps.lst is regenerated when new map is downloaded.MainUI C++: fix final credits rendering.MainUI C++: fix font fallback, now will not crash with missing font and load bitmap font.
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